Other than Strider, an upcoming side-scroller for last- and next-gen platforms co-developed with Capcom, and a vampire-hunting game that’s been in limbo for half a decade, I’m seeing nada. In fact, most of the games credited to Double Helix over the years belong to someone else. No, Killer Instinct doesn’t go with Double Helix in the bargain, because it was never Double Helix’s IP to leverage ( Joystiq reports that Microsoft’s about to announce a new development partner for the series). Double Helix gave the series a well-received Xbox One-exclusive makeover, so it’s making the leap to Amazon, at least from a public standpoint, on a strong note. Microsoft bought Rare in 2002, nabbing Killer Instinct in the process, but sat on the IP for years before handing it to Double Helix (created in 2007 when a movie/TV game-focused development house merged with Dave Perry’s old studio, Shiny Entertainment). That’s a game that probably has you thinking of Nintendo, specifically the Super Nintendo back in 1994, when the series belonged to developer Rare. If you’ve never heard of Double Helix games, you’ve probably heard of the fighting series it just rejuvenated on Xbox One, Killer Instinct. And it’s not like anyone can afford Rockstar. As acquisitions go, 75-person games studio Double Helix seems a fair to middling purchase - a company with a catalog of hits and misses, the misses mostly junk movie tie-ins - but then a company like Amazon has its work cut out (and hung from here to the moon) if it wants to make a splash in the games biz, first-party style.
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